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Star Citizen 4.0 Update

After 12 years of development, Star Citizen is still going strong with the recent launch of its ‘alpha’ version 4.0. This update introduces the new Pyro star system, which includes six planets, six moons, and numerous outposts and bases. The most significant change is the implementation of server meshing, increasing the player count per server from 100 to 500, effectively scaling up to MMO levels. Players will start fresh with an additional 20,000 aUEC of in-game currency due to the server reset. The new Pyro system presents a challenging environment with pirate gangs and PvP-leaning players. The community has mixed opinions about the update, with some praising the stable performance while others remain skeptical, considering the lengthy development time and substantial crowdfunding budget. Despite the positive feedback, there are concerns about the game’s progress compared to the massive budget it has received. Some players struggle to see where the substantial funds have been allocated when observing gameplay footage. While some players find joy and emotional connection in exploring the game, others question whether it aligns with the high expectations set by its creators and budget. In conclusion, the release of Star Citizen’s 4.0 update marks a notable milestone in its development journey, but questions remain about its ability to meet the lofty expectations established by its prolonged development and substantial financial backing.